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I wrote extensively about Second Life in its early years and found it to be more successful (and less ambitious) than its critics and commentators advertised. Even cultural behemoth Facebook only boasted 20 million at the time.īut unlike Facebook’s continuing rise, the grand vision of some Snow Crash-like immersive virtual metaverse as a de facto second layer for the human experience no longer exists. Second Life boasted 1.1 million active users at its peak roughly a decade ago. And it wasn’t just the likes of Reuters and U2 lookalikes and Sweden embracing this platform. But there’s no denying the cultural impact Second Life had during the brief height of its popularity.Įxplaining Second Life today as a MMORG or a social media platform undersells things for the unfamiliar Second Life became an entirely alternative online world for its users. For many modern Internet users, the platform has likely faded far, far from memory. That much hyped "Next Internet?" You may remember it better by its official name-Second Life. In a short period of time, countries established embassies, media companies opened bureaus, one of Earth’s biggest rock bands played a concert (sort of), political campaigns took to its streets, and people became real-world millionaires plying their skills in this new arena.
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A decade ago, dozens of media outlets and technologists discovered "The Next Internet." An original cyberspace science fiction fantasy had finally come to fruition as the world gained a second digitized reality.
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